I have a .blend file https://www.dropbox.com/s/1i1b8ewlunsi8hu/file_problem_nn.blend?dl=0 which has an animated box called AnimatedBox and I have a bone Bone that copy the location of this AnimatedBox. I have an armature AramtureSimple having a bone named Bone2, and a mesh box called BoxMesh. So what I’m trying to do is the following:
- I want to parent the BoxMesh to Bone2 , and at the same time make BoxMeshfollow the AnimatedBox, so that when I export the .bvh file of ArmatureSimple the rotation of Bone2 will be used to animate the BoxMesh
What I did was adding a bone modifier to Bone2 which is Track To to Bone but I really don’t know how I can continue and do what I’m trying to do, so if anyone could please advise.