A Problem with the blender obj export to sculptris

Hi togerther,

at first my name is Benny and i’m a new member. I’m a noob with blender and i hope you could help me.
I created char since the last two weeks for a 3D print. The rough mesh is complet and i want to make the fine detials in sculptris, muscles, horns and like this.

http://fs1.directupload.net/images/150329/gt9n3epd.jpg

But sculptris says "Too many triangles connected to an edge (max 2) every time.

I try to use “select Faces by slides” to find this. I cleaned the complet mesh that every face has four edges. But i didnt work. I hope you can help me.^^

nice greetings benny

I try to use “select Faces by slides” to find this.
This is not the same as vertices connected to too many edges.

You can connect a good vertex and use Shift+G to find similar vertices.
Select for the number of connected vertices and in the toolshelf set it to select the compare option to Greater.

This will select all the vertices that have more connected edges than the one you originally selected
Then fix the mesh in those areas

The rough mesh is complet and i want to make the fine detials in sculptris,
Or you could just do the same thing in blender with its sculpt tools

"You can connect a good vertex and use Shift+G to find similar vertices.
Select for the number of connected vertices and in the toolshelf set it to select the compare option to Greater.

This will select all the vertices that have more connected edges than the one you originally selected
Then fix the mesh in those areas"

How would you go about doing this?