(only some) objects not colliding with wall, going through it

Whats the issue?
Both the balls and the walls are “Mesh” type rigid bodies, only balls are “active” (react to gravity).

http://www.pasteall.org/blend/35283

The balls have a scale of 0.541, the chute has a scale of 1.476 and the container has a scale of 2.06.
All objects should have a scale of 1. Select all objects and apply their scale with Ctrl+A


Thank you.
Any reason the collision system doesnt like scaled objects? Bug or a nature of physics engines?