Need tips/tricks for realistic texturing

Hi,

I’am working on a chopping board, but I’am trying to get realism.

if someone can improve my texturing. please help me!



Hi! The displacement map should be controled with a multiply node. So you can crank down the displacement.
And the mask for the glossyness you can have more control with a color ramp betwen the texture image and the mix shader.

Hope this helps you.

Try this tutotial: http://www.blenderguru.com/tutorials/basics-realistic-texturing/

Moved from “Artwork > Finished Projects” to “Support > Materials and Textures”