Need help keeping objects together during hard body animation

Hi, I’ve attached the problem blend. It’s a simple animation of a retractable bridge. If you play the animation you’ll spot the problem right away - the objects at the end of the bridge rotate faster than the rest of the bridge. I’m using constraints to try and control it but it’s not playing nice. I can’t join the objects together because that causes headaches with the game engine I’m exporting to. Any advice appreciated. Thanks.

Attachments

bridgeanim.blend (750 KB)

Why use constraints ?
Why not just parent the ramp objects to the bridge so they rotate with the bridge

Is the bridge not supposed to rotate around the cylinder object

Attachments

bridgeanim.blend (162 KB)

Just when you think you’re getting it all there’s more to learn round the corner :smiley:

Thanks a bunch