Hello. Im trying to animate a puddle of water in a still image. I have an ‘image as plane’ as my original still, and the water puddle area is another PNG ‘image as plane’ hovering over it… to which I sub divided, pinned vertex group and applied cloth sim and wind. First problem is in texture view, the PNG is not transparent in the alpha area (shows as white). I looked at many tuts but problem persists. Second problem is I have both planes as shadeless to be as bright as they can be, but I want to see ‘ripple water’ detail in the puddle. Please help. See file, or does anyone have a better way to do this?
Attachments
HouseFloodTest.blend (7.69 MB)