Does anybody have ever dealt with camera import from blender to houdini? Recently I'm dealing with some projects that needs this step but when I do the fbx import, all the settings are completely wrong.
I know the difference between the axis system between the softwares, but also the rotation goes wrong.
I’ve managed to get the right position with the format FBX 6.1 ASCII with Y up and X forward but the orientation still doesn’t fit. (Blender 2.73 and Houdini 12.5)
1 I created an Empty alingned to the camera and parent it.
Or if you have one “track to”, no problem, use these empty.
Apply all blender animation to keyframes.
Sometime a export a camera tracking from blender to 3ds max
it work fine with a older blender (2.69) and frame rate set at 25fps in the render panel
and when i import, i select a old fbx, like fbx2012
It doesn’t work in newer blender (but i didn’t try in 2.76b)
i just imported a camera from Max to Blender a couple of days ago. You have to rotate a few keyframes axises and mirror a couple of others. I forgot what to do with which but it´s easy if you just open the curve editors in both programs and then move and mirror the rotation keyframes accordingly.