Blender Camera fbx in Houdini

                          Does anybody have ever dealt with camera import from blender  to houdini? Recently I'm dealing with some projects that needs this step but when I  do the fbx import, all the settings are completely wrong.

I know the difference between the axis system between the softwares, but also the rotation goes wrong.

I’ve managed to get the right position with the format FBX 6.1 ASCII with Y up and X forward but the orientation still doesn’t fit. (Blender 2.73 and Houdini 12.5)



Does anybody have an idea or suggestion? Thanks in advance

1 I created an Empty alingned to the camera and parent it.
Or if you have one “track to”, no problem, use these empty.
Apply all blender animation to keyframes.



2 Then I exported the camera and null with the following settings.


3 Finally I imported the camera houdini.
4 In houdini select the camera and set the Look at to your target Empty imported.

Houdini Aperture is in Blender sensor size

@uncle_sax Did it work well for you?

Sometime a export a camera tracking from blender to 3ds max
it work fine with a older blender (2.69) and frame rate set at 25fps in the render panel
and when i import, i select a old fbx, like fbx2012
It doesn’t work in newer blender (but i didn’t try in 2.76b)

i just imported a camera from Max to Blender a couple of days ago. You have to rotate a few keyframes axises and mirror a couple of others. I forgot what to do with which but it´s easy if you just open the curve editors in both programs and then move and mirror the rotation keyframes accordingly.

Make sure your forward and up axis in the exporter are the same as Houdini’s