Robolad works on my computer but project intelligent racing -A.I.R.I get error in the console
Read new prefs: C:\Users\barbara\AppData\Roaming\Blender Foundation\Blender\2.72\config\userpref.blendfound bundled python: C:\Program Files\Blender Foundation\Blender\2.72\pythonread blend: C:\Users\barbara\Desktop\Blender Racing 0.04.blendTraceback (most recent call last): File "C:\Users\barbara\Desktop\Blender Racing 0.04.blend\carControll.py", line 1, in ImportError: No module named 'bge'
Read new prefs: C:\Users\barbara\AppData\Roaming\Blender Foundation\Blender\2.72
\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender\2.72\python
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
Blender Game Engine Started
if you see me, the module bge was imported: <module 'bge'>
I looked at the file from the above link. It looks like it is prepared for MacOS (I’m on Win8).
As there is a blend inside the zip I opened that one. It is missing the textures as stated above and some sound files. Nevertheless it works for me. I can see some cars in a violet environment.
I could not see the ImportError. This might be something MacOS specific and just in that game. I can’t tell sorry.
Could you try the blend with the car in it on the websight Blender 3d and Game Engine Tutorials?I would like to know if it is just my blendergame engine.Common monster there has to be something that can be done.Other people are having problems like this to.If you read the other posts you will get what i mean.
The only thing that I know about this error message is when a bge script runs as Blender script ( text editor -> run script).
From your description I guess you run the game application file rather then opening it in Blender. If my guess is incorrect there might be some auto-run on a script that causes the error message. Nevertheless it should not matter if Blender aborts the bge script as it should run in the BGE not Blender.
Beside of that the BGE outputs a startup message and a closing message to the console. Something I miss in your first post. So I can only guess this is a problem of your userpreferences.
That was not the problem.
Could this be causing the problem?
Could this be causing the problem?
Read new prefs: C:\Users\barbara\AppData\Roaming\Blender Foundation\Blender\2.73
\config\userpref.blend
found bundled python: C:\Program Files\Blender Foundation\Blender\2.73\python
fake_module: addon missing 'bl_info' gives bad performance!: 'C:\\Users\\Barbara
Foundation\\Blender\\2.73\\scripts\\addons\\riggener
ator.py'
Imported multifiles