I’ve looked it up and supposedly the UV editor window can be scrolled/panned by holding MMB and dragging. Doesn’t work for me. Nothing happens. Any other way of doing it?
(TBH this is bonkers inconsistency in the gui, since it would be logical to just make the view follow the frigging cursor like it does in 3D view. People expect things to work consistently.)
Well, there’s a handy and obvious setting to make it follow the cursor, and IMHO it would be logical to allow that in the UV window as well. That’s the only cursor setting I’ve changed. Apart from that it’s all factory.
I can’t get MMB to do anything except zoom in UV view. Could possibly be a dodgey mouse wheel I suppose. Is there keyboard a11y for pan/scroll in UV?
OK nvm, I’ve found a workaround by trial and error. Ctrl+Up arrow expands the UV editor to full screen height. Ctrl+Down arrow shrinks it back to where it was. This is workable for me, since I have 1200 screen height and the game I’m mapping for has 1024 max size on textures.
ETA: Posted while you were posting. Thanks. I’ll look into custom keyboard settings when I have time to double check that I’m not borking things by using something Blender already uses.