I’m still learning Blender and I do many practices in order to learn how to use it and get used to it.
While messing around with the amazing stabilized on Blender’s tracker, just before rendering I need to set up a basic node structure on the compositing. you probably familiar with it already:
Movie Clip > Stabilize 2D > Composite (+ viewer)
So far it’s always the same “structure” of nodes and for now it’s very basic but I’m wondering…
is there a way to SAVE these nodes and LOAD in future projects so I can just select like a PRESET ?
I may use it on more complicated node sets on the future, so creating my own presets could be very useful and time saver.
Is there a way to do it maybe with a specific Addon or the default blender options, can you please explain?
Look around online for Node Groups. The idea is you save node setups in groups, then save all those groups in a specific .blend file somewhere, then whenever you need them, you just append them in. It’s very useful!
I found an old addon by Fabio Russofor color grading herethat might interest you … if you could only save the reference values for a single node instead of the entire node would be a nice savings !!! :yes:
regards Bob
Sorry for my bad English … is the fault of Google Translator !!!
Hey @VincentG!
Thank you for making this amazing addon!
I’ve tried to setup a node group just to see if it works but I’m not sure what I did wrong, can you please help?
1 - I installed the addon
2 - I’ve created a folder for “Compositing Node Groups”
3 - Created a simple compositing with a few nodes
4 - Saved the .blend file with the nodes on the “Compositing Node Groups”
5 - I tried the: Scan / Update button but I still get 0 items on the list.
I also tried to put it on the custom paths and I still get 0 items.
Can you please tell me what I do wrong and how can I fix it?
Thanks ahead!
Look at the link above about node groups. It’s a very great way in Blender to reuse node setups. If you can’t use node groups for any reason, you can append the whole scene instead (shift+F1 ----> scene), then everything that you have in the compositor will be imported in a new scene.
It’s probably because of the filepath that should be absolute and not relative. Is it correct? I will change it by default in next update! (EDIT: done)