Unreal 4 Lighting and FX Study: Forest Fire

Yep…that’s amazing.

Seriously, that is pretty awesome! :slight_smile:

great stuff and realtime :slight_smile: and realy lots of work to do it i think…

if they continue so, pathtracing will be useless :smiley: I guess something like that with cycles would take 30 min per frames (volumes, many dynamic mesh lights, no noise, dark and bright ares…)