Great maybe in future we will see PBR Rendering BGE

In this twit i can see greate news for the BGE hehe, PBR (physically based rendering) just cry engine and UDK if i aint wrong support it

demostration of PBR in BGE

Are you sure they are talking also about the bge? AFAIK, actually the viewport project isn’t supporting the bge, is it?

EDIT: I see comments in that twitter post and Ton said that It will work on the bge too, very good news!

I already posted this,
good news, for real

anyway , I hope this also come with a nice
update to the openGL,

I hear that they are optimizing gsl sculpting,
which would mean more polygons in the game engine
without slowing down.

Sorry blueprint i dont enter to often here so i didnt saw ur post…

No problem for me, I just can’t wait to see the additions we get from this,

the painted reflection map thing was awesome :smiley:

I think I could make a mask texture for all my windows, and reflective trim for my UV atlas…