I am a big fan of procedural texturing in Blender so I have tried to get my head around how to create various patterns via texture input in the node setup.
I want to explore how far I can go. Admittedly, from a practical point of view, this is maybe going too far with procedural textures, but I believe that you sometimes have to go beyond the limit to gain sufficient insight on a topic.
So here is my challenge - let’s paint some beautiful eggs for the coming Easter season! While this is not a contest (there is no prize I should add) I hope that some of you will pick up the challenge with the opportunity to show off and earn the title: “Blender Egghead” :eek: I therefore hope that you will share your blend files or make a screen shot of the node setup so everyone can learn some interesting stuff.
I am including my blend file used for my first attempt so feel free to take a look and use the rig setup if you feel like it.
I am working myself on creating further patterns. I think I will share my specific challenge with you. Anyone care to give it a try to create this one with procedural textures?
You actually managed to make the two eggs at each end look hand painted with the paint looking transparent.
Maybe you could consider applying that paint texture on top of the material in the .blend file named “Basic Egg”. Then you would get a row of natural looking eggs (with random coloring) but with the hand paint on top. I would like to see that :eyebrowlift: