– Original Post –
Hey guys.
So to take a little break from my main game, I’ve decided to start on a simple tech game.
My idea and goal for this game comes from the first Portal game. Simply to test 1 single mechanic, nothing else and to do that one mechanic perfectly. Then create puzzles using that mechanic. In very clean crisp levels like you find in Portal I. I love that!
The mechanic: Jump pads that give the player a jump boost
Can you give me feedback about how the player jumps on the pads? The aim is to get it to feel good quality and as a player would expect.
Also, I want to work on the level design. I think the modular approach I’ve taken with it so far will help keep a clean, tidy and uniform look which I’m going for. I want to work on the current modular pieces and add some more pieces to add a bit of variety. Again, I want to go for same kind of look and feel of Portal 1 maps. I love that clean look.
One of my motives for this, is that I’ve always felt that the quality of a game is so important, more so than graphics etc, so I’m doing this as a quality exercise to improve my future games.
Also make sure only layer 1 and 4 are visible to play. Start from the main menu scene.
– Notice: –
For those viewing the thread for the first time, I’d like to point out that although this started off as a Blender game engine project, I have since migrated it to UE4. So although the game is no longer really a Blender game engine project, I’m keeping the thread active for continuation purposes. However, I’m still using Blender and your other typical open source game creation tools for models/art/textures etc.
–UPDATES –
General:
Nearing end of production. Making a final push to create a decent amount of stages, finish creating remaining needed assets, and polishing over everything. It will then be a case of doing some final optimizations and then rebuilding all the lighting etc to production level before finally packaging. So around a month or two I hope!
Linux:
Linux now supported! Demo available to download along side windows version!
Demo:
Windows only at this moment. Should run on both 32/64 bit.
If you are going to play the demo, please can you leave me some technical info afterwards:
- Exact Windows version
- RAM
- CPU - Type and Power in GHZ
- Graphics card
- Other standard PC specs
- Monitor size
The game has been package only at preview quality, so the lighting isn’t perfect at the moment and so this demo is not indicative of the final level of quality. There are some stages that still have elements blocked out with simple cubes awaiting to be replaced by new assets.
You may also notice some debug messages when starting a new stage. I’ve done this intentionally to make sure the auto save feature is working correctly. While on the subject, could you also make sure that the continue button on the main menu is working for you as you would expect it to. If not, how would you like it to behave differently?
If you have a controller, please try it out. I’ve tested XBox 360 controller which works fine. A = Jump. Start button will bring up menu. All other controls are your typical FPS movement controls. Menus not supporting controllers yet. Only the actual game itself.
Demo download and product page: http://cypher2012.itch.io/jumper
Preview Video and Images:
https://youtu.be/N9cFe6apd5I