Hi folks!
This is my sketchbook, with pictures that didn’t become final works in my process of learning Blender…
First one: “Glass forest”
A forest made of glass trees. The trees were made in Structure Synth and then imported into Blender.
Rendered in Luxrender, some years ago:
Still Life
Made from a tutorial. Rendered in Cycles, with low quantity of samples:
Bidimensional Spider-Man
Bidimensional Spider-Man (drawed by John Byrne) imported like an svg image:
Modelling human body:
Gort ( The Day Earth Stood Still ):
Just playing around:
Optics experiments …
converging lens:
Sun light passing through a square hole and being converged to a focal point by a converging lens… Rendered in Luxrender.
Total Internal Reflection:
Tube of glass showing the total internal reflection of the light emited by a blue lantern at bottom.
Blender + Luxrender
Dispersive glass (Cycles)
Custom glass material made in Cycles, capable of scattering light. Material made by
meta-androcto , and avaiable at
http://www.blendswap.com/blends/view/56470
Another image with same material:
One (incomplete) head, three materials :
Plastic :
Dispersive glass (Luxrender):
Dispersive glass (Cycles):
Calvin
(Calvin)
March 20, 2015, 7:50pm
6
I see what you mean about te proportions, but its really good How long did it take you? http://itqueries.com/2008/03/21/slow-browsing-on-a-dial-up-connection/trackback/
Same previous model, now with eyes and a HDR image like background:
Just another prism scene, with different ligths intensities:
Wow, nice works here! I love all the experiments going on.
Thank you, @bossestrenders !
Luxrender is an excellent tool to play with optics simulation in graphic computing, since it is a renderer strictly based in physics.
This is my version for the famous test scene Cornell Box :
Render engine: Luxrender , with Bidir and 750 Spp.
Render engine: Yafaray , with Pathtracing and 2K samples.
Render engine: Maxwell , with 16 sample level.
Abstract art installation:
Dispersion and caustics tests:
Luxrender:
Maxwell:
Mitsuba (no dispersion):
Some Luxrender renderings:
Lighting spheres:
Volumetric lighting v1:
Volumetric lighting v2: