Bugfixes in the last four days
- http://lists.blender.org/pipermail/bf-blender-cvs/2015-March/074404.html
- http://lists.blender.org/pipermail/bf-blender-cvs/2015-March/074407.html
- http://lists.blender.org/pipermail/bf-blender-cvs/2015-March/074439.html
- http://lists.blender.org/pipermail/b…ch/074446.html
- http://lists.blender.org/pipermail/b…ch/074447.html
- http://lists.blender.org/pipermail/bf-blender-cvs/2015-March/074472.html
Fixes already logged in the release notes
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Fix T42520 The movement of the mouse doesn’t works well in the standalone player (ee58d44)
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Fix T42097 Mouse look slight threshold even set at zero (ee58d44)
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Fix T40257: Frustum culling not working properly" (4fac29c, 8ebb552)
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Fix T39026: No collisions detected with parented rigid body object (9e217cc)
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Fix T42285: Crash of Blender in Gameengine/Physicsengine concerning ApplyForce (1af042d)
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Fix T38935: BGE crash (Fase Orientation == Shadow above Collision Bounds == Convex Hull) (1af042d)
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Fix T42919, T42218: BGE: Python-driven armature animation got buggy (bf157ce)
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Fix T41570: Blender crash when physics createConstraint (9bd2a7c)
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Fix T33762: Texture fonts were not using the material color (8db9b07)
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Fix T43748: MouseLook actuator raises an Assert error (6d9c994)
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Fix crash when a constraint misses its reference object (ffee7f1)
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Total number of fixes so far for this cycle - 21
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Total number for the last cycle - 6
It doesn’t seem like very much now, but I’m pleasantly surprised to see a hugely noticeable increasing in the number of bugfixes in the BGE since that new team with commit rights started working on it. There is still a large number of issues to tackle yet, but they’ve started to give me reason to think that they could actually pull off the task of putting some life back into the old engine.
How do you think they’re doing so far with this info?