Black makes so bad!

Hi! i have a serious problem. I have an object with object color, reflection mapped texture and specular lights on it. However, when I set the objects color to black or similar(dark) color, specular reflections and texture doesn’t work. It always happens with black. How to resolve this?

In other words I maen that I don’t want the color of my object affect its shading. How to do it? Currently black disables all speculars and textures…

Well, I think if you use object color, it will multiply the complete object color (including textures and specular), so if you multiply the specular per 0.0, it will be 0.0.
You can use nodes to replace the diffuse by the object color (but not the complete shading), you will need two materials:



The first node use a material which have “use object color” enable, and the second is the material the object have, you have to put the env map in it.

EDIT: you can disable specular in the first material, you only need to get the color of it.

Thank you!:slight_smile:

You could also go with vertex coloring, AFAIK.