Hi guys ! So I have been using Blender for nearly a year and I have decided to do my first full body character. So far I am happy with how it is turning out but I am having issues with the seams. They show when I put on the bump map. Is there a way of solving this problem ? Any advice given would be greatly appreciated !
Latest Update :
Hi Modron ! Yeah I agree the hands are not long enough. I still have a great deal of work to do with them ! Here is my latest render with studio lighting !
Here is a new shot. I still have a great deal of work to do but I am going to take a break for a couple of days. A question I would like to ask to the more experienced Blender user is, how do I deal with problems regarding odd deformations. When I have applied a rig to the character and move his arms I am getting some very strange deformations. Is there a way around this ?
Thanks Star Wars ! I sculpted it entirely in Blender ! Unfortunately ZBrush is out of my price range at the moment. I am definitely considering getting it though, it seems worth the money I also agree about the colour variation
Hi guys it has been a little while since I have updated ! I am having issues with weight painting my character. I am getting tears in the mesh that do look natural at all. Can anyone help me to solve the problem or point me in the direction of someone who can ? Any advice on the matter would be greatly appreciated !