Hello everyone,
I have a deformed grid with a wave modifier and a particle emission system. I use the particle system to display a certain kind of an object on various random positions and also randomize the direction they look towards to.
I have disabled Newtonian physics to get them to move with the wave. They seem to behave as I wish, except the fact that they keep jerking and rotating around, changing randomly direction when a wave moves below them.
What I actually need is the objects to 1) keep looking to their initial direction (which I need to be random from object to object), but also 2) be influenced by the faces direction (so when I deform the surface, they will change angle/bend the way the faces do).
Below you can find a .blend file demonstrating my current state:
https://copy.com/SZZbv6ZnZqtARDu9