changing texture after render

Hello

Let’s say i have short anim (cycles) with a photo on a table like this one


Can i render it, and change photo texture after the render: For instance using openEXR and compositor (map uv node) ?

My goal here is to do high quality render (that take very long) and reuse it changing photos without doing the full render.

thanks, Benoit

Basically you need to render the UV pass (enable Render Layers>>Passes>>UV) to use it in compositor with the MapUV node.
For better results, you’ll have to render also other passes (glossy, shadows, objectIndex etc), and play with them in compositor.

As Secrop said, you need to render all your passes separately to have better control of them on post-production.
Take a look at this: https://cmivfx.com/store/255-blender+3d+compositing

Render first time normally, then change photo image and render ONLY that image with alpha background. Might be faster to render photo image with Blender render. Finally mix 2 videos.