About Rigging properlly with weight

Guess i’m not the only one that happend to have this problem…but it seems that i can’t find the proper answer, so i come to this forum, as a new blender student.

i’ll be brief. is there any other way to manage weight in proportional ways?..you see, i’m not good at weight paint mode and i’m having ackward results in my models for this reason.

Here an example i post four pictures…the first two with the automatic weights as the armature put it into my mesh, the last 2 are the results of trying to paint one of the legs and giving a rare result in the hips…

I really don’t know what to do, trye many tutorials to find ans answer but…nothing seems to work.

Thanks for reading.



Seems the lowest Spine bone doesn’t have any influence on the belly region.
Make sure that you have XMirror on in the WeightPaint T-Panel (under Options), and start painting with low strength settings…

I have done what you said, and was quite good, but i had to add a lot more o weigth than i spected…it was really usefull, thak you. Mobimo.


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