Blender to UE4 help

Hi guys :slight_smile:

I’m using Blender to make the static meshes for UE4 and so far, I managed to get some landscape in-game. However, I noticed a few problems with it.

1). The landscape mesh is not snappable. How would I go about changing the snap settings of the mesh so it snaps at a power of 2?

2). I’m at a loss on which collision mesh I should use for the landscape mesh. UE4’s automatic collision makes walking on the landscape very wonky. I can’t post pictures as I’m a newbie, but the base of the plane is flat while in the centre, there is a small hill.

3). With a lightmap and me having generated a normal map, it looks much better than it initially was. But under UE4’s lighting, it still looks too shiny. What other maps should I use for things like grass and mud?

Any help would be appreciated :slight_smile: