Hi,
I’m trying to import my mesh and textures from Blender to UDK and i have a problem.
On Blender, my low poly mesh and his normal map are good:
With UDK i got that:
I tried to bake it with some parts flat or smooth or with Cycles, tried a lot of settings on UDK, invert the green channel of the normal map, bake with Xnormal, but i have always the same problem.
This is a .rar with the .blend, low poly mesh .fbx, high poly mesh .fbx and the normal map (made with blender):
https://mega.co.nz/#!JRIEASab!Zwl2xKHOwo4trDGu_Uedch6JBxVfcbCuSpxEhNsdmZc
Thanks!