I’m currently trying to set up a client in Blender to connect to a java server, for now I just want to make a simple file that will output a string on the server when I click on an object, is there a way of doing this? The server and client would be on the same machine (for now anyway).
This is the first step in a project i am doing to control a character in my game using arrow keys built on an app on an android tablet with a long term view of sending screenshots of the game at certain points during gameplay through the server back to the android device.
The problem I’m having is opening the client in blender, not so much clicking on an object, I already have a java server that I want to connect and I have a python client that I can connect to that server but can I implement that client into blender somehow?
There are also a number of threads on this forum with code for making socket connections in the BGE. Try searching this forum for “networking”, “UPD”, “TCP”, “socket” etc.