I’m trying to weight paint a complex model.
I parented the armature initially using automatic weights, and the lower half of course deforms beautifully. I then painted out the areas I didn’t want in the top of the model (all the tubes) and using a multitude of weight paint brushes, blended the areas into one another, the top half of the weight painted area. However no matter how much I try and blend the hand painted areas, I still get nasty deformation over these areas.
Any obvious tips you’d recommend? Additionally I would have though there’s a way to smooth weight painted areas via the GUI, much in the same way you’d use ‘smooth vertex’ for a mesh model. Isn’t there?
Hope to hear,
A