I’m working on this interior scene and I’ve run into a few problems. Firstly, does anyone have any tips on how to improve the lighting? Right now It looks kinda flat, which is a problem. I know artists usually have a sun lamp and then take off the ceiling for lighting. This makes it look good, but I’m turning this into an animation and the ceiling is going to be visible in quite a few shots, so thats not going to work. Secondly, I need some advice for the light bulbs. I want them to look like this:
But when I tried to model a hollow glass bulb and modeled a filament with an emission material, It got really noisy and looked weird. So does anyone have any advice for making realistic looking light bulbs? Finally, I’m going for a more clean, modern look. My color scheme is grayscale which looks really sleek, but It lacks color which I think would really make it pop. The problem is I can’t come up with any colored objects to add so any ideas for that would be great. Also, general feedback is also appreciated!
Thanks,
-Will