basically i want to have a collision object that participates with a cloth sim, and then at a certain point in the animation simply disappears, causing the cloth to no longer be affected by it.
in rigid body physics there is a ‘dynamic’ toggle that you can animate on and off to achieve this effect; i’m looking for something equivalent with cloth physics.
i’ve tried simply moving the object away quickly over 1 frame, but the sim still “knows” about this rapid motion and it makes the sim freak out.
i have a hack-y solution where i simulate to the frame where i want the collider to disappear, and with the playhead on that frame, manually turn off the collision modifier and then continue to simulate. i say its hack-y because as soon as i turn off the collision modifier, the simulation cache knows it is out of date and turns light blue, and i have to be very careful to only advance the playhead forwards until i have all the frames i want and can convert the cache to bake.
are there any better techniques for this?
thanks!