It is possible to Rig an eye that is a semi-flat object (vertical faces- slightly curved, UV textured)? i would like to move the UV coordinates in relation to position of an Empty. If it is possible, how i can accomplish this?
Also here is drivers on the texture mapping but I do not remember how i did it. Just ad drivers. It does not work perfect here but it can be adjusted I’m sure. It is a old blend but it opened in 2.69 http://www.pasteall.org/blend/34683
I managed to do it thanks to the UV Warp modifier. Thank You all for help.