Blender model reposiitioning on X and Y axis after exporting FBX

Hi i made a blender model but one animation is really giving me a hard time! I export it and everything looks fine until i put it in my game and then its repositioned on the X and Y axis :frowning:

These are some screenshots, the one where the arms are closer together is the one im aiming for.




Moved from ā€œBlender Artists Website Supportā€ to ā€œTechnical Supportā€

Can you help me fix this? I think its a bug. If its not can you help me and if it is can you report it?

If you think itā€™s a bug with the FBX exporter, Iā€™d suggest making a report a developer.blender.org. If possible, Iā€™d recommend including your .blend file in the report.