instantiated text objects appear not correctly on an overlay scene

I have a problem with instantiated GUI-Elements on an overlay scene.
A GUI-Element is an instance of a group of some game objects.

All game objects that consist of meshes and materials appear correctly.
I.e. they are projected by the gui-camera placed over the gui scene.

But there are text objects in the group (the text is updated by a python script) and those elements are projected by the camera of the main scene.

As a result, all GUI-Elements are drawn correctly - only their text is somewhere else - far away …

I searched and tried for hours, but I have now clue - is it a bug?

Thank you in advance.

Actually the text elements do not appear somewhere else - they are not transformed although they are children of other (transformed) GUI-elements. Their transformation stays in the coordinate system of the un-instantiated text element.
I tried “text” and “face orientation” options in the material of the un-instantiated text elements - but this does not help.

It is a bug. I noticed the same thing.

Do you know, if there is a bug report already?

I haven’t checked the bug-tracker :(.

This was an unimportant side issue at the time I discovered that and my file was not designed to describe this situation. Therefore I did not open a bug.

It have been fixed.
Try with a blender 2.74 version.