This is my latest. It’s meant to represent a morning scene and is loosely modeled from a picture I found on Flickr.
Please click on the picture until you get the best resolution.
Thanks to Andrew Price for the grass, CG textures for many materials - including the sky - Arbaro for helping me make the trees. I think that Arbaro is a little more flexible than sapling. I wish the corn was my own, but I grabbed a model from TF3DM - thanks to whomever made it. I only slightly modified it.
I’m putting this in finished, but I tinker with my images way after I think they’re done so I expect I’ll post updates.
Blender Cycles 400 samples.
Feel free to comment. I hope that some may really like it!
Hey bossestrenders - I’ll give it a look. I agree that the fence looks a little new (that’s sort of what I had in mind) but I never really tried a more weathered appearance. I think less gloss, saturation and maybe a little grime around the lowest planks.
I spent some time trying to ‘improve’ the image and make it look more like what an early morning would really look like. I feel the original - while it may be less realistic - is a better image. Even the slightly shiny fence.
Great result! Love the light and shadows. Also nice use of grass essentials. Just curious, did you model the mountains or are they from a 2d image? Nice work!
Hey daleforbes! Thanks. Much of the landscape was done with the landscape plugin in Blender. The only thing that’s a 2d image is the sky plane. I kept adding more and more landscapes (and flattening all of them - including the field) until it had the right feel. If I were to add animation (wind maybe?) to this, I’d probably render an image for the back area though and mix that with an alpha-mapped foreground. It’d make the render go a lot faster.