Mage character in a frozen environment

Hello! Here is an animation that I made in your school 3D-modelling course. Rendering time was over 80 hours with 300 samples. I’ll maybe render it with better quality later but now I had to do it with lower quality because of time limits.

Here it is! (Feedback is welcome :slight_smile: )

(Video Link:)
https://dl.dropboxusercontent.com/u/59285663/Blender/BlenderCV/MageSeq.mp4

https://dl.dropboxusercontent.com/u/59285663/Blender/BlenderCV/MaterialRender1.png

The animation for the model seems stiff. At the 40 second mark, you can see that the armature jumps from one pose into the start of the walk. When a person stands, there’s a smooth transition for the person to start walking. The same can be said at the 47 second mark when the character starts to run. I would suggest that you go back to the animated action, go into the graph editor and smooth out the key frames by highlighting them all and press the O key to clear out all the extra date. You may have the model walking a bit smoother than before.

with such animations perhaps you should consider mo cap data?