I’m at the begining stage of my learning, so, possibly, all of that questions have simple answers, which I’ve overlooked.
- Render color depth.
You can save render in 8, 16 or even 32 bit color. But you have to define colors just once. How it is done? If I choose, let’s ay, color in composition node setup, how the same colour can work in different colour depths? Is it defined somehow bit-independent?
What if I use a 8 bit picture for background (in compositor)?
- Materials color depth
Essentialy the same question. How the color of material is presented internally?