Not quite sure what’s happening here. I have been following a tutorial, it’s suppose to be for an Earth model but I decided to go with Mars instead, but as can been seen from the screen shot the Mars map I am using doesn’t show up fully mapped to the UV sphere in the final render, after I have hit F12.
The map appears okay in the render view.
The Mars map size is 8193 by 4098 pixels and 10MB. I guess this isn’t too big for Blender so any thoughts as to the problem are much appreciated.
I think he refers to the white parts in the upper viewport.
In the outliner I can see two meshes that are set to be invisible in the viewport, but visible in the render. My guess: Those are copies of the mars mesh and overlap in the F12 render.
Thanks everyone. I moved the two hidden meshes to a different layer and that solved the problem. My fault though as I forgot that hiding the meshes doesn’t stop them showing up in the final render.