Real time update while sculpting shrink wrap modifier (nurb pahts, etc)

Hello guys, here an experiment I’m doing with shrinkwrap, array and curve modifiers:

I’m sculpting on a surface on which other stuff is kept with a shrinkwrap modifier. the shrinkwrap doesnt update during further sculpting. anyone an idea? Here the screenshots if anyone has an idea or if there is a way to write a script so it can make the shrinkwrap updates the nurbpath while sculpting realtime.






That’s part of the optimizations done to make sculpting faster, it stores and updates the sculpt data separately from the scene data and re-syncs them a limited amount of times. What you’ve got going here is an example of that limitation.

Good luck finding a work around!

Thank you SterlingRoth, I will see if I can find any solution, but maybe is for the best, I can imagine lot of crashes if I stretch too much the geometry while scultping.