Storyboards why use them???

Storyboards are used by all, except me! I like to begin with Layout, because im not a good drawer. For me it does exactly the same job.

Question is am i missing out on something???

well, in case of big project, so that everyone can agree on the same thing before each committed their work for it. eg: a blue screen stunt work might consist of 3 team, stunt team, camera team for stunt, and camera team for background plate.
in case of complex project, so that you can focus on the important stuff.
in case of personal project, so that you can see where stuff is going before you start work.

in case of very expansive film ( 100 millions or more) its not shocking that they not only have complete storyboard, but also complete pre-vis. when you divide cost of movie per minute, and pre-vis help reduce error, change of plan, etc, it really cost effective.

I think ive asked the question perhaps wrongly.

Can anyone say why i wouldnt use blender 3d, instead of 2d drawings to do the story board? Everyone uses drawings, why not use 3d models?

I think most people are just quicker drawing some 2D stuff than modeling and animating something in a 3D software. I’ve seen a lot of story boards with very rough sketches, scribbles. A lot of people use this method to get timing of scenes right - also for being able to already write or get some background music and sound design work and most importantly for speaking characters: voice overs for those characters. These voices are usually recorded first and then animated according to the recordings.

If you are fine with building your storyboards with 3D models there is absolutely no reason why you shouldn’t use them. Use what works for you! :slight_smile:

Marco

PS: I just read my posting again and what I wrote is probably more true for an animatic than for a static drawn storyboard. There are mixtures of storyboards and animatics, of course - the animated storyboards. I was thinking of those animated storyboards when I was writing the above.

Yes i understand, the speed part. But coulnt you use premade models or the flexi rig, woulnt this be faster? And the animation would be blocking so nothing fancy? I was wondering if anyone else would do it this way.
One of the main reasons i ask is that im considering using the new grease pencil for storyboad.

yes it’s doable… but in big projects, there’s usually a specialist for everything. what are the odds of hiring a storyboard artist that feels more comfortable with 3d than with 2d? that’s like finding a race car driver that prefers driving RC toy cars. it’s not impossible, but highly unusual

even small projects usually have a 2d artist on board. worst case scenario, the concept artist doubles as the storyboard artist


I can’t draw for peanuts but I still use them. It’s a way of getting me on track

I can’t draw for peanuts but I still use them. It’s a way of getting me on track

I guess if you do story boards that it is quick.

It seems im the only one on planet earth that does 3d story boards!

Well you could always use the new Grease Pencil tools inside Blender, which I guess could be considered a cross between 2D and 3D methods. I’ve been using them recently to draft a bunch of animation concepts and it’s a pretty effective and interactive way of doing it.


Whatever works though, a storyboard should just be a way of visualising how you plan out an animation concept, and if you can do it effectively using your method, thats fine :slight_smile:

Not only is drawing faster, but it can be done anywhere, reviewed by anyone (no special hardware/software required), and because of all this, drawn boards are easier to change and throw away when something doesn’t work. If you put effort into setting up a scene and placing a camera and perhaps building simple props, you’re already invested in that shot, so it’s much harder to discard it when you discover it doesn’t work (and you spend too much time trying to fix it or convince yourself that it does work despite the truth).

Even if it’s just stick figures, drawing is a better way to go. Also, drawing is a learnable skill. Anyone can acquire it.

ask yourself why do you do it.

the answer is to structure your thoughts and visually compare explain explore the story elements / steps

I guess ill try both methods, Thanks for all the comments. I havent done a short in over ten years!!

, so im thinking of doing an other soon.

So true!!!

Actually one of my friends main job is creating storyboards, for commercials (big companies).

The point you feel happy with blender and think your good or fast.
Now just compare that to a professional cartoonist, they draw a picture in about 5 sec or less (they are real fast).
Based upon a customer’s wishes. Where customer wants to see ideas while discussing in speaking tempo, not looking at a guy setting up rigify or doing flood sims…), he draws faster then talking while in discussion with a customer he visualizes their conversation, so most often there is some direct feedback going on.
Of course its not always like that, but a good story board drawer is like that.
They also make good plans for camera people, shot angles etc.

One thing to note they also shouldn’t get to much attached to what they see, its a tool to express, to form ideas, there is no need for perfect images here. (but if he has lots of time he makes very nice drawings). But he doesn’t get catched by what he sees, as it should work the otherway the final images can be made catch eyes.

As the goal is a story line, creating a perfect story line, then the next job is creating perfect images for it.
It would be ‘wrong’ to start with good pictures, because one shouldn’t get attached to it in this phase.
In this phase the reflection of the story must be good and thats much more important.

Once he has done his, the next phase is marketing people, or filming crews or animation studios etc.
I told him once i do 3d Blender etc, and he liked it but for him thats not his kind of work.
He uses some electronics drawing board a screen version wacom or so (if he makes the final marketing images)
or just pencils for storyboards.

Before he was into story boards, he worked at a comics company (drawing various cartoons).

its done in 2d because it easy, cost effective, and there will be A LOT OF changes. Specially in large project. To keep changing stuff in 3d is not cost effective and take too much time. once the storyboard is finalized and the project moves into pre-vis, then it uses 3D.

look at Baewolf “the making of” for nice idea.