I'm having a problem with a "Pixel Art" exporter for Blender.

I found out about this shader/exporter for Blender that essentially turns your 3D model into pixel art, and it looks amazing and I badly wanted to try it out. So I followed the tutorial linked in the article I linked.

However, when I tried to run it, however, I was supposed to have got renders of a sample model, which were supposed to look like this:

However, I just get black screens:


When I try to run the shader program using my exported models (using the exporter in the zip), I get these errors:



Can somebody help me with this? What do I do?

I am experiencing the same thing. Are you running a nATI/AMD or Nvidia GPU?

I just tested this:
nVidia GPU = works fine
AMD GPU (rather outdated, though) = same result as OP

AMD users draw the short straw again, it seems…

Oh right, I forgot to mention that I’m using an AMD card, running on Windows 7. So do you think that might be the problem?