Cycles Renderer integration in other DCC VS2010 C++ Question

hi all,

i am new here and also a newbie in development but i will try.
i want to integrate cycles in another 3d-application and i have some questions about how to implement the cycles source in VS2010 c++.
at the moment i downloaded the cycles source (with all its folders and subfolders) and the dependencies (openImage, OpenCL, Glew, openShadingLanguage, boost), but i dont know how to setup the solution in VS2010 to have access to all the cycles classes…
when i import all the files, i get a lot of errors concerning the #includes of the header files.
maybe someone can give me a hint.