1 . What is it?
A.Controller- > converts mouse movement and keypresses to properties, and sends them to a target object
B.Reciever -> collects properties from controller and converts them to mouse control and keyboard contols
Why is it useful?
A.You could drag and drop a actor in a scene, then set his name as the target in the controller,
“Player” would be a object named Player.
B. You can re-target the controller to another actor in the game in real time or vehicle
C. It’s a Finite state machine
D. To make your own library of Character motion types, that can be used in many projects.
E. With a universal control scheme, this will allow us to share actors, vehicles, and rigs.
Attachments
ControllerRecieverTemplate.blend (547 KB)