The Ptex branch of Blender is about ready for some testing. If you’re comfortable building Blender you can get the source from the “cycles-ptex-49” branch of Blender’s git repository. It should build on all platforms with either SCons or CMake; if you encounter any issues please let me know. And please share test builds here
There’s some preliminary documentation on the wiki, which includes a section on what I would like to include and exclude from the initial release. The goal right now is to get a solid and simple base for Ptex in a release as soon as possible, and then we can add additional tools for Ptex in future releases.
@bluecd, if you have a local copy of the repository you can run “git fetch --all” to pull down any updates, then “git checkout cycles-ptex-49” to switch to the Ptex branch.
Okies Graphicall finally played nice, It’s now live (older build)(Hmmmm… will it let this new one upload?) ô¿ô
If not, don’t fret…
I’ll link to a trusty dropbox link.
If it does upload it is on graphicall @ Cycles-Ptex-49_Win7.x64-2ba1274
@Nicholas,
Thanks for all your help bro
You have a wealth of knowledge my friend
I’m still going to test cmake later on and see if its kicking any errors.
I really doubt this error came from your branch, but for some reason it kicked sm_52 Cuda Kernel = http://www.pasteall.org/56590/text
I haven’t built master in a few days may be trunk related.
Happy coding bro ô¿ô
@bluecd
Using git just do a…
git checkout cycles-ptex-49 (or whichever version cycles-ptex-xx is current)
git pull --rebase
git submodule foreach git pull --rebase origin master
Traceback (most recent call last): File “C:\Program Files\Blender\Cycles-Ptex-49_Win7.x64-60ef72e\2.73\scripts\startup\bl_ui\space_view3d_toolbar.py”, line 1069, in draw_item
layout.prop(item, “name”, text=“”, emboss=False, icon_value=icon)
TypeError: UILayout.prop(): error with argument 1, “data” - Function.data does not support a ‘None’ assignment AnyType type
Yes, the build on OSX on my system is still failing so I tested out the Windows build you did. I got the python error above. Can’t get it to paint (other steps from the docs seem to work).
Although that Python error does need fixing, it shouldn’t prevent Ptex working. Probably something else going on, but maybe a new build with changes from today fixes it.