Luxrender 1.4 Release

Hi all, final Luxrender team release 1.4.
There are so many changes and additions I cant list here.
Please read in the news section of Luxrender forum.

http://www.luxrender.net/forum/viewtopic.php?f=12&t=11533

Cheers, mib

Thanks for the info, but the windows versions are missing for downloading, or ?

Hey lets release a new version and not compile it for the most used operating system xD

new luxcore render engine supports only glossy2 material, but blender exporter doesn’t supports it, so my question is, is there a way to set up glossy2 material. Maybe there is experimental exporter that supports glossy2 mat?

Does anyone know if there is an equivalent to Cycles Camera Visilbilty on objects ( render for reflections/GI but dont show object to camera) in Luxrender? Makes it pretty much impossible to render isometric game levels without that function…

Just curious because w/above links you cannot build on Win x64 and MSVC2013…

1.4RC3 is good enough. I’m sure the new builds will follow soon.

Wow…the new biased path tracing mode sounds great for animation! It has been a very long time since I tried Luxrender, pretty much since Cycles came of age. Would love to hear from any Luxrender users how well this new biased mode works in practice, especially using the GPU/OpenCL.

I think you are mixing some stuff up here… The glossy2 material in LuxCore is the same as the glossy2 material in LuxRender, which are both the same as “glossy” in LuxBlend.
LuxBlend is using the better glossy2 material since a few years, under the name “glossy”.
Hope I could clarify, or maybe you meant something different?

No, there is no such functionality.
Why do you need that for isometric game levels? Maybe there’s a workaround.

edit:

If you want to compile, follow these instructions:
http://www.luxrender.net/forum/viewtopic.php?f=30&t=11368#p108553

regards
Simon
(LuxBlend developer)

I cannot download the standalone version for windows. Every time I click the button, I get “Unable To Complete Request”. Any ideas?

Hi, the windows-Version comes in the middle of this week …

@B.Y.O.B

Because it reflects back a black background. If I render with geometry intact, well I get correct reflection on paper but cant see anything any longer. Think about a scenario, where the camera is placed way over the ceiling like God looking inside a room from above. Phycially not possible- but in Cycles no problem. With Lux I look for a way.

Arbitrary clipping plane may solve your problem: http://www.luxrender.net/forum/viewtopic.php?f=8&t=10914&start=10#p104188

Thanks a lot. That is exactly what I was looking for.

Edit: Or rather not if it is not available for classic lux :frowning:

It is supported by API 2.x mode in LuxBlend: http://www.luxrender.net/forum/viewtopic.php?f=11&t=11101&p=110921#p110805
API 2.x mode manual: http://www.luxrender.net/wiki/LuxBlend25_LuxCore

With the LInux64 version of 1.4 there is no such option when I switch to LuxCore 2.0 only Use as Proxy. What I have done: Installed Luxblend.zip as an add-on inside from Blender, then copied the .so files inside Blender´s add-on folder.

Luxcore 2 is not spectral based and does not support microdisplacements? Is that correct? Unfortunately these are the primary reasons I wanted to use Lux in the first place.

Then use the old core. Luxcore2 is about speed, which spectral and microdisplacements are not really ideal for.

Well, I was told to use it above because I need clipping plane support. If that excludes MD and spectral rendering that defeats the whole point of using Lx in the first place :frowning:

You need the very latest LuxBlend: https://bitbucket.org/luxrender/luxblend25/get/default.zip
I added this feature quite recently.

Btw. I also compiled a build of 1.5dev with many new features in LuxCore compared to 1.4:
http://www.luxrender.net/forum/viewtopic.php?f=30&t=11546