I’ve made a jar and turned on transparency. It shows objects behind the jar just fine, but when I put them inside they are just gray with what the jar is reflecting imposed on them. Here is an example:
The balls inside should be rendering as blue, but obviously they aren’t. The jar is a solid mesh, so that can’t be the issue. I’m imagining that it is something to do with how transparency is calculated, though I imagined having a solid mesh would fix this. Is there a workaround for this? Keep in mind I’m not using Blender Internal Render, because I plan on exporting this.