Hi there!
I’m making a scene, in which I will have a chilli pepper present, and so I try to create some realistic shader for it. But I’m lacking experience with cycles’ shaders, so I ask for your help, advice and experience!
Here I am so far (so far from perfect actually…) .BLEND FILE HERE
The displacement of the mesh is achieved with displace modifier with clouds texture in it…
I have tried quite a few things (color ramps, fresnels, camera facing…) but - probably because my lack of skills - I can’t seem to achieve the look I want…
Could you please lend me a hand with this? Thank you fellows!
Your bump map is too uniform and “perfect” IMHO, rather like something that was made in a factory than something grown and natural. When I look at your reference image, I think I see different patterns:
A linear one that runs perpendicular to the length of the pepper, almost like growing rings on e. g. a carrot…
…and on top of that a more erratic, “cloudy” pattern.
Here’s my quick shot at something similar in Cycles (needs fine-tuning, of course, and might need to be toned down a notch):
So after couple of hours literally, here’s what I have… What do you say (just focus on the red part… the top is just a placeholder green diffuse shader)
(BTW I learned more about making shaders than than ever … Painfully, but I guess permanently)
So glad to see your interest!
Anyway, what would you say on my latest progress?
Also I ask everybody to post your node setup along with your contribution
The bump looks very good.
I think the actual colour could do with a little more attention
At the moment the colour on the shaders is fixed
e.g. apply a very small amount of colour variation using a noise + colour ramp