Is there something I can/should do with this file to create more clarity with the text. My intention is to animate the text, as though it’s attempting to poke through the wall, but I would like the edges to be slightly more “pronounced”.
Richard - The “texture” is simply a color, and the “material” is the word IMPACT, saved as a JPG. When I saved the file, I selected “Pack All Into Blend File”. What am I not doing??
well you do not have any uv mapping on the plane nor anything to use a a HEIGHT MAP
a displace should look something like this image i posted on a different forum
also the lossy jpg format should be AVOIDED AT ALL COSTS !!!
a 32 bit floating point tiff is a good option
the jpg format is called “lousy” because the compression IRREVOCABLY removes information from the image and ADDS noise artifacts that WILL!!! cause nasty problems
for the below image
import"image as plain" ( black image with white text - made in The Gimp saved as a png )
JohnVV - I believe I’ve followed your instructions; however, my result looks like this???: https://jumpshare.com/b/SP4IYtoxkdBy2qJvJdap
Can you/someone please look at this and tell me what I’ve done wrong? I’m determined to learn how to do this!
You need more resolution in your object. The displace modifier can only displace the faces you have.
Add a subsurf modifier above the displace modifier to get more faces to displace
JohnVV - I believe I’ve followed your instructions; however, my result looks like this???: https://jumpshare.com/b/SP4IYtoxkdBy2qJvJdap
Can you/someone please look at this and tell me what I’ve done wrong? I’m determined to learn how to do this!
You can reduce number of subdivision levels by concentrating the mesh resolution to where you need it. In the base mesh have more faces where you need them
In this case I could get the same finished result with subsurf level 6 on the left mesh and level 4 on the right mesh with only about a quarter the number of total faces.