Help With Displace Modifier

Is there something I can/should do with this file to create more clarity with the text. My intention is to animate the text, as though it’s attempting to poke through the wall, but I would like the edges to be slightly more “pronounced”.

https://jumpshare.com/b/uhEA6mA28u9IL9HNoSo7

Thanks for any assistance!

Difficult to tell since you haven’t included the texture you want to use as the displacement in your blend file.

  • Texture is a .jpg, maybe there is soem artifacting from the jpg compression
  • increase the number of faces of the plane being displaced

Richard - The “texture” is simply a color, and the “material” is the word IMPACT, saved as a JPG. When I saved the file, I selected “Pack All Into Blend File”. What am I not doing??

Thanks again, for the help!

well you do not have any uv mapping on the plane nor anything to use a a HEIGHT MAP
a displace should look something like this image i posted on a different forum
http://1.t.imgbox.com/2TUQLJ7A.jpg

also the lossy jpg format should be AVOIDED AT ALL COSTS !!!
a 32 bit floating point tiff is a good option

the jpg format is called “lousy” because the compression IRREVOCABLY removes information from the image and ADDS noise artifacts that WILL!!! cause nasty problems

for the below image

  1. import"image as plain" ( black image with white text - made in The Gimp saved as a png )
  2. sub-divide 256
  3. add modifier displace
  4. add image/video and select the image
    http://0.t.imgbox.com/FsVze0a1.jpg

JohnVV - I believe I’ve followed your instructions; however, my result looks like this???: https://jumpshare.com/b/SP4IYtoxkdBy2qJvJdap
Can you/someone please look at this and tell me what I’ve done wrong? I’m determined to learn how to do this!

Thanks for taking the time to help.

You need more resolution in your object. The displace modifier can only displace the faces you have.
Add a subsurf modifier above the displace modifier to get more faces to displace


Also slightly blur your image to get rid of the stepped appearance

Original


Slightly blurred image


JohnVV - I believe I’ve followed your instructions; however, my result looks like this???: https://jumpshare.com/b/SP4IYtoxkdBy2qJvJdap
Can you/someone please look at this and tell me what I’ve done wrong? I’m determined to learn how to do this!

Thanks for taking the time to help.

Thanks, Richard! I FINALLY got it! I must say, that brought my computer somewhat to a crawl…with 12 GB ram, does that seem normal?

Did not realize you could/should place a sub-surf BEFORE a sub-division modifier?

Thanks again, Richard, for taking the time to help. Would appreciate your input on Ram requirements.

You can reduce number of subdivision levels by concentrating the mesh resolution to where you need it. In the base mesh have more faces where you need them


In this case I could get the same finished result with subsurf level 6 on the left mesh and level 4 on the right mesh with only about a quarter the number of total faces.

Very, very helpful, Richard! Thanks again…another good day for the learning curve!