Hey!
I am new to Blender and I hope you guys can help me.
I made a bullet and textured it. I started rendering it and quickly ran into a problem with mixing diffuse and glossy BSDF. When I mixed these 2 I couldn’t get the texture and the gloss to show up at the same time.
With gloss for some reason the whole model turns grey.
Without the gloss i can see it just textured. (note the texture is WIP xD)
In the node editor when I get the grey texture. When I change Mix Shaders factor from 0.0 to 1.0 it has no gloss.
When I change the the Mix Shaders factor to 0.3 I get this:
I fiddled around and added second Glossy BSDF. Now I got it to look much better. It turned my carrot (terrible texture) into a bullet. Though it is not what I had in my mind. The colour is way off.
And a node:
Do I really have to add more than one glossy BSDF to get it working correctly? Or am I doing something very wrong?
Regards,
K93