Mixing diffuse and gloss in Cycles render

Hey!

I am new to Blender and I hope you guys can help me.

I made a bullet and textured it. I started rendering it and quickly ran into a problem with mixing diffuse and glossy BSDF. When I mixed these 2 I couldn’t get the texture and the gloss to show up at the same time.

With gloss for some reason the whole model turns grey.
https://7p8kmg.dm2301.livefilestore.com/y2pNoeUmCMAE9hOvoAslUZqsZzoEnu8-ehuWnLCFuYE9d7Rr2VOrs45VslqtxWoHWK8F-COvw7c5MFBhhBoUqUcilfBn3TEzmItRmfMOBNTiu8rMEUafCW5ITbwdzYKI6jQCI59N1pFpCOgM1IanxIavQ/Test_render_06_small.png?psid=1

Without the gloss i can see it just textured. (note the texture is WIP xD)
https://7p8kmg.dm2301.livefilestore.com/y2pUVNcQfS6QGIRyNCNSbYS6Y8gZdO5mvcQOJ4T03eEAly80espNRzvaYKUUQU6BcJ4Bpr0qRA91euADCjfUDn81cX82sapZ2JUVuRB6nE4K4KDDo_wkq08V4Cl_DQ3C6j9ThWed1je-Wjfb3j8NTNbeA/Test_render_09_small.png?psid=1

In the node editor when I get the grey texture. When I change Mix Shaders factor from 0.0 to 1.0 it has no gloss.
https://7p8kmg.dm2301.livefilestore.com/y2pm6e8LF53EZfms3zuECsr6JZreQtjbZvSY5TKzo6krZfjmZoxtVVIE3Dz4Z3bXZGiOauSfUKiFkgL4v0BP5EJW6rnCrSQqibt-b0rKkzPlRlsqLCFTVBTV4MUgQucT0-JFZlyrr8U1nvcj9rgWDH4GA/Test_render_06_node.png?psid=1

When I change the the Mix Shaders factor to 0.3 I get this:
https://7p8kmg.dm2301.livefilestore.com/y2p3Wcgxo8diYTmms5fhxFpOolXWqTKSC7LVAqT6pOwr5-AiCCVhaWd24ijRM82dWOAm20SdOopUmTfg__3eI7G5JGhXdPua5QpCRz64inQd94f3y363Fk3cVQ4dwat0hG-yXaN4Y-Qb4fMyTmtLT78gQ/Test_render_07_small.png?psid=1

I fiddled around and added second Glossy BSDF. Now I got it to look much better. It turned my carrot (terrible texture) into a bullet. Though it is not what I had in my mind. The colour is way off.
https://7p8kmg.dm2301.livefilestore.com/y2pWUtovRbCmLLqYHbBLKtVCIXdU0kKWNo9am5D7koXsIRfqVeRw77UnPU9KGhiffOGNBcif1m2IsX24WQt10JMWiTGVHnqgnneCRo6QI7zZLDUt3ybTzxsZy-c0eWs2Qtfg0uBl3oXIMsARGHzPmfu6A/Test_render_016_small.png?psid=1

And a node:
https://7p8kmg.dm2301.livefilestore.com/y2pQUe4Kkr8oiB8Z7cSQ9bzMI_-4lvclgzawmsCYy0rRHU4WYXNEb6anI_6lMDzne8-Sj_hynfH_lkCyzYzmni_V3NqOJaeUO0vY0zDJTw9W986h8lVID6pmXbmPOVdHp1yOT1Bdfip2DB-e-EenOOniA/Test_render_016_node.png?psid=1

Do I really have to add more than one glossy BSDF to get it working correctly? Or am I doing something very wrong?

Regards,
K93

In “yet another thread about cycles materials” the op say to use 2 glossy to make a good metal so I guess the answear is yes.

You may be able to fix the color at your liking by using a node betwin your texture and the difuse node. One from the color bunch of nodes, maybe the hue saturation one may do the tricks, well it depend what color yo are after.

Two glossy shaders is reasonable. For metallic and/or shiny materials I usually mix one via weight>facing controling factor for reflective, and then the second I’ll mix via fresnel controlling the factor to control highlights.

Is it normal that the colour from the texture changes so drastically? It changed from orange to brass like colour.