So i baked successfully a texture of a landscape through the cycles engine and previewed it in the material mode to make sure it works.Now I appended the landscape object and the material that I was using when I baked the texture into another blender file.
I have a GLSL shading in BGE.And the only thing I did was to use that appended material with the appended landscape but when I press “P” in Blender game engine it does not work.Before I post the blend file does anyone have any idea of what to do? Did I miss any steps? Are there any tutorials in english that show how to append the already baked texture into BGE?
Ok.Do I need to configure all the settings of the baked texture from the start?
For example when I did what you suggested the baked texture was different until I removed specular highlight.
Hi there. I had the same problem . When Cycles baking came, it was the first thing I tried to do . If you have your landscame and your baked image, try this…