Hey people!
So, after starting then quickly abandoning many of these things over the years, here’s my first completed car! I’m pretty excited about it in general, but of course, it probably needs some work. I thought my PC would probably die somewhere along the way, but somehow “Ol’ Betsy” hung in there…barely. It’s hovering around 1,000,000 polys, so I had to deal with a few crashes along the way, and get creative with the rendering, like in this shot there are no wheels on the other side, etc. I hope to do a rear shot of this in the next couple of days. The WIP can be found here, with some wireframes and stuff: http://www.blenderartists.org/forum/showthread.php?355637-2005-Ford-GT40&highlight=
I already thanked everyone over there, but I’d like to thank all of you again who followed me stumbling through this.
Blender 2.72, rendered in BI, put together in GIMP.
HDRI from hdrlabs.com: http://www.hdrlabs.com/sibl/archive.html Thanks guys!
Tire texture from an actual Eagle F1 tire over at Goodyear’s website(please don’t sue me, I have no money)
Your car turned out great, Vicky! Even more impressive is that it’s your first! The lighting and materials and of course modeling all look good; you’ve even given it a nice “pose” (something I completely forgot to do in both of my car videos). Really terrific work!
@ItalianJoy: Thanks very much! Jonathon Williamson made a 9-part one for a Porsche a few years back, but it’s still relevant. It’s over at Blender Cookie, but there’s probably hundreds on YouTube. Doesn’t really matter the program, it’s really all the same techniques. It’s not much different than modeling anything else.
@harleynut97: Thank you! I like that HDRI as well, I was wanting a sunset-type scene.
@Ryeath: Hahaha, I wish! Thank you! No real plans on any interior renders, there’s not much interior in the car as it is now. The car itself is really high-poly for what my PC can handle, so I think it’s time to move on to something else.
Thanks again!
I love the light and the shading, Vicky. Superb! A minor point would be the flat ground. This demands for more displacement imho. But anyway: very, very cool stuff and top row quality.