Hi guys, please have a look at the picture, the carving / sliced in part of the mesh, and it goes all the way around, symmetrical. Someone made it with another 3D program.
I cannot get my head around how to do that (fairly fast and with a creative flow) in blender?!?
I’d consider myself fairly trained with Blender, and I love it 100% - but that form of operation… what trick am I missing? Thanks!!
And if you choose that above video link method, use Solidify-modifier with Fill Rim and Only Rim options so you dont need that tedious material system to delete backfaces.