I’ve applied a glare/halo effect, using internal render, creating keyframes that allow the “glint” to appear/disappear rather quickly; however, a realistic glint “fades”, albeit rather quickly, but not appear/disappear. I’ve scoured the web looking for tutorials, even trying to reviveVideo: How to Create Glint Effects in Blender this 2007 tutorial from Kermond…it’s no longer available??
It occurred to me that a more realistic effect could possibly be accomplished with compositing, but my use of nodes is rather limited; however, I understand enough to “follow instructions”, if compositing is possible?
Any assistance is sincerely appreciated!